Importing Stock Data into a Project
NOTE: THIS ARTICLE IS OUT OF DATE AND IS BEING UPDATED.
Get The Bgl File
Now Compile the project
When the compile is complete we need to open the Bgl file that was just created
Make sure that the airport has loaded from the Bgl file.
Loading the Stock Data
Now select Load Stock Data
Set Stock Import Options
- Select Scenery Objects and Taxi Signs
- Click Import
When the import is completed then try compiling again and see how things are in FSX.
William Tribble
Is it possible to import an FSX bgl file (or a picture file) into ADE FS9 to use as an "underlay" for copying? If not, could you work on that?
Jon Masterson
Check out how to use Background Images in Section 8.3 of the Manual
Ray Monk
Yes but I am still confused as to when and why I need to import "Stock items"? If I open a 'Stock' FSX airport, don't I get all of the Stock objects in my ADE screen? The only time I see a reason to import bits is when I want to work on third party BGL files (e.g. Traffic X) which, when I open these from a BGL, do not show any of the library objects that appear if I open the same default FSX airport.
Jon Masterson
Ray
You are correct.. You do not need to import stock items when you open a stock airport
Jon Masterson
I have checked the article and it is not a good one so I am going to update it - thanks Ray