How do I add a new airport?
There are over 26,000 airport in most versions of the simulator. Even so there is going to be at least one that you might want to create and add. Sometimes this will be a local strip that is not in the simulator. At other times it could be a new fictional airport. This tutorial is about adding an existing airfield into the Sim using ADE. The airport is called Talgarth and is located in the Brecon Beacons in Wales. It is actually the home of a gliding club but it can be used by micro lights and other small aircraft.
Collect the basic information
We need the coordinates of the airfield and the reference altitude. Some information about the runways would also be a help but there is none of that here. Fortunately the airfield is quite clear on Google Maps so we can get started from there
From here I can determine:
- The location and general layout of the airfield
- The coordinates of the center of the airfield which I will use as the reference point
- The altitude at the reference point
and that is enough to get me started
Get the runway size and heading
- Use the Google Earth ruler to establish
- Length which is 354.1 meters
- with a heading of 145.55 degrees
I used the ruler across the runway to get the width. It varied a bit which is not easy to handle in the simulator so I set it to 20 meters
Create the airfield project
Go to the main menu File > New Airport
- Be careful to enter the coordinates correctly. Generally if your new airport is not there then it can be attributed to wrongly entered coordinates. ADE will accept coordinates in most common formats. From Google Earth I just moved the N and W from the end to the start
- Enter the altitude remembering the units you have set for altitude. Beware of entering meters for feet and vice versa
- This airport does not have an ID so we need to give it one that is not in the Simulator. If you do use a stock one then ADE will not let you proceed
- Enter the country. You might want to check how the country is displayed in the simulator so that your new airport is assigned to the correct place.
- Talgarth is not really a city!
- Finally give the airport a name
- This is being created for FSX or P3D so the traffic scalar and test radius are shown. Just leave these at the defaults and click Save
Check your work so far
Use File > Airport Properties to re-open the Property Dialog
- Note that ADE will find the magnetic variation and Region ID for you
- Note that the Stock Airport check box is not checked. ADE knows that this is not a stock airport
- The coordinates are now shown in whichever display format you selected for ADE. In this case they are decimal.
- There is not much to see at the moment but ADE has created the airport reference point and put a tower viewpoint there.
- Click OK or Cancel to dismiss the dialog
Save the new airport project
Make sure you save the project now.
ADE will give you a name but you can change that if you wish. Click the Save button to save the project.
What Next?
Next jobs will be to:
The basics
- The airport background polygon
- An apron to represent the grass area
- The runway
In the Simulator
Needs more work but here we are.......
Ian
So how to I take the airport and actually put it into fsx?
Jon Masterson
Compile it
Ian
I know that but what do i do with the .bgl file after I compile it
Jon Masterson
Take a look at the article on Compile Options: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/255596-how-do-i-set-compile-options-1-65?id=255596-how-do-i-set-compile-options-1-65
You set where you want to compile the airport to - the simplest place is addon scenery\scenery
Ian
Thanks that worked