How do I Add a Model (mdl) File to ADE?
Most objects in ADE will come from Object Libraries. However users sometimes want to add a model (mdl) file directly to ADE. This is a good way to do things if you have a model that is specific to a particular location or you do not want to publish a library alongside your airport. ADE supports using model files directly and they are compiled into the ADE Bgl file(s)
Before you start
Before you start you need to have the model (mdl) file AND any texture files that it uses. ADE does not automatically handle texture files for you. Any textures will need to be placed separately into the right place in the sim folders. We will cover that also
Add the Model
Click the Add button
- Navigate to the folder containing the model
- Select the model to add
- Click Open
FS9
- The model is now listed in ADE
- Add some more if you want to
- Click Close when you are done
This model is now available to be placed in your project
Place the Model
- Right Click where you want the model
- Click Add and then
- Model
The model is now placed. Of course you can place it as many times as you like in the project. Note that user models are differently colored than library objects
Compile the Project
- Make sure when you compile that you make a note of the folder you compile to and copy the textures for the model into the corresponding texture folder
1-It gives me mistake on having compiled
2-I do not understand the topic of the textures...