Custom Ground Lines and Polys
Create Poly
Completed Poly
Add a Line
Completed Line
Create a Custom Ground Poly
Custom Background Poly Created
Compiling
Use the normal compile option to compile the project. If custom ground objects are present in the project ADE will compile them. ADE saves the source as sent to the GP library compiler function in the same folder as the Bgl file and with the same name but with _gp.src added. This may not be useful long term so can be turned off. It may be better to save the .asm file alongside the Bgl file.
Notes
- Using the edit key with a line or poly selected will open the editor. At the moment I am not sending any data back and I am not sure the editor is ready to accept it
- No work done on Compile
- The objects created should behave the same as other objects as far as dragging, deleting etc are concerned
- ADE remembers the data coming back from the editor and it persists this data to disk. So save and load should return the objects as last seen.
- Copy/Paste is not supported yet.
I added several poly and lines and they showed up perfectly in fsx. A week or two later i added some more items but when i loaded fsx, my original items were gone, the only items that showed up were the ones i did that day. Is there any way to keep original polys/lines when adding new ones?