Custom Ground Lines and Polys
Main Mode Tool Bar
- Puts ADE into Custom Ground Poly Mode
- Puts ADE into Custom Ground Line Mode
Create Poly
Click the Custom Ground Poly Mode above
Draw a polygon in the usual way and double click to close the poly
The Texture Editor should open
Texture Editor
Enter some data and click OK
Completed Poly
- The poly will be created. ADE will remember and store all the data coming back from the editor (other than coordinates). Creation is covered by Undo/Redo
- The tooltip shows key information
- This is a standby color only
Add a Line
Switch to the Custom Ground Line mode via the toolbar as shown in the first screenshot
Edit the data and Click OK
Completed Line
- The line is created. All returned data is remembered by ADE other than coordinates. Creating the line is covered by Undo/Redo
- The tooltip shows key information
- This is a standby color
Display the Source
Right Click and select Show XML
Source
This opens the source as created by the editor and stored by ADE
Create a Custom Ground Poly using a Helper Shape
Right Click > Add Helper Shape
Helper Shape Properties
- Choose a shape
- Set the size
- Save the Helper
The Tooltip shows the helper as created
Rotate the Helper Shape
Put the mouse over the handle and drag it to rotate the helper shape
This is rotated to 45deg
Create a Custom Ground Poly
Right Click with the Helper Shape selected and click Make Custom Background Poly
Fill the data in the editor
Custom Background Poly Created
The poly is created based on the helper shape. The helper shape is still available so it can be used again.
Compiling
Use the normal compile option to compile the project. If custom ground objects are present in the project ADE will compile them. ADE saves the source as sent to the GP library compiler function in the same folder as the Bgl file and with the same name but with _gp.src added. This may not be useful long term so can be turned off. It may be better to save the .asm file alongside the Bgl file.
Notes
- Using the edit key with a line or poly selected will open the editor. At the moment I am not sending any data back and I am not sure the editor is ready to accept it
- No work done on Compile
- The objects created should behave the same as other objects as far as dragging, deleting etc are concerned
- ADE remembers the data coming back from the editor and it persists this data to disk. So save and load should return the objects as last seen.
- Copy/Paste is not supported yet.
Garry Williams
I added several poly and lines and they showed up perfectly in fsx. A week or two later i added some more items but when i loaded fsx, my original items were gone, the only items that showed up were the ones i did that day. Is there any way to keep original polys/lines when adding new ones?
Jon Masterson
The old ones should not disappear. Please ask for help on the support forum at www.fsdeveloper.com Someone there should be able to help
Romain
Were can i find textures like: taxiway_marks.bmp
they are missing in my version
Jon Masterson
The best place to get help is on the support forum at www.fsdeveloper.com Someone there should be able to help you
daniel
Hello , I am trying to add a runway texture and I cant the texture file in .bmp is in the texture folder I add the ground poly and when I open FSX it shows the form I did but It doesnt show the texture I added please help
Jon Masterson
The best place to get help with this is on the Airport Design Editor support forum at www.fsdeveloper.com. Someone there will be able to help
Jon
ScruffyDuck Software
Levi sanchez
the main texture dont show anything ...help
Jon Masterson
The best place to get help with this is on the Airport Design Editor support forum at www.fsdeveloper.com. Someone there will be able to help
Jon
ScruffyDuck Software
Raheem Adeleke
How can I add my own ground textures, I don't want to use the default textures in ADE
Jon Masterson
The best place to get help with this is on the Airport Design Editor support forum at www.fsdeveloper.com. Someone there will be able to help
Jon
ScruffyDuck Software