How do I Add a Background Polygon to an Airport?
This applies to FSX and P3D only. Airport background polys are used to flatten the airport area, mask land class and exclude autogen
Select Add Polygon Mode
Click the Polygon Tool button to put ADE in Polygon drawing mode
Draw the Polygon
- Use the mouse cursor and buttons to draw the polygon to the desired shape. Remember to double click for the last placed point to complete and close the shape.
Set the Polygon Properties
When the property dialog opens:
- Select Airport Background as the Type
- Select Flatten Mask Class Map ExcludeAutogen as the Tag
- The altitude is set to the airport reference altitude so leave that alone
- Click OK to save the properties
William Tribble
The ability to select multiple items at once for group modification would be sweet. But love your program!
Jon Masterson
Thanks for your message. You can modify groups of parking spots or groups of taxi links at the moment but not anything else. It is on the list to add a better multi edit capability
Jean Paul VENTALON
Hello,
Works fine but how may I display this background polygon after it has been created (if I want to modify the airport ). It is visible when I create it and works fine in the sim but cannot view it if opening again the airport with ADE (Sure I make something wrong :))
Jean-Paul (Prepar3D V2 and ADE 1.65)
Jon Masterson
Jean-Paul
You need to work from the ADE project file. Don't load back Bgl files created by ADE and work on them. Only load your work from the project file.
Jean-Paul
Thanks a lot (for the answer and for this ADE version working perfectly for me).
Regards
Jean-Paul
RĂ´molo
How I change the color this polygon with transparency?
Daniel Rodriguez
so i have the latest version of the program , but when i draw a polygon and then i finish with the double click , it doesnt have those options :Tag or Type . what could it be ?
Jon Masterson
Because these features are not available in ADE for FS9. Only for FSX and later
Istvan Lantos
Is it possible to smoothing the edges of the ground polys?
Jon Masterson
I am not sure what you mean but the best place to get help for this will be on the support forum at www.fsdeveloper.com
Istvan Lantos
Thank You, I will look after it.
The original ground poly texture merging edges are more smooth, when for example I creating one in ADE.
Barry Jaques
Using V 00.00.5899 for FS9 I create the polygon and choose any fill texture from the list but in sim it is just white so the texture color is missing.
Jon Masterson
I do not recognize that version number. I have sent you an email
Barry Jaques
My mistake.
Version number is App: 01.66.5555.24351
Engine: 04.67.5554.26231
I can cover that poly with objects to hide it but would be nice if it could just be a dark color.
Barry Jaques
My big mistake, I forgot to include the bmp file in the texture folder.I was just loading the scenery produced by ADE into existing scenery folder. Sorry but all is good.