How do I Add a Background Polygon to an Airport?
This applies to FSX and P3D only. Airport background polys are used to flatten the airport area, mask land class and exclude autogen
Help and Support for Airport Design Editor and other ScruffyDuck Sofware
This applies to FSX and P3D only. Airport background polys are used to flatten the airport area, mask land class and exclude autogen
Thanks for your message. You can modify groups of parking spots or groups of taxi links at the moment but not anything else. It is on the list to add a better multi edit capability
Hello,
Works fine but how may I display this background polygon after it has been created (if I want to modify the airport ). It is visible when I create it and works fine in the sim but cannot view it if opening again the airport with ADE (Sure I make something wrong :))
Jean-Paul (Prepar3D V2 and ADE 1.65)
Jean-Paul
You need to work from the ADE project file. Don't load back Bgl files created by ADE and work on them. Only load your work from the project file.
Thanks a lot (for the answer and for this ADE version working perfectly for me).
Regards
Jean-Paul
How I change the color this polygon with transparency?
so i have the latest version of the program , but when i draw a polygon and then i finish with the double click , it doesnt have those options :Tag or Type . what could it be ?
Because these features are not available in ADE for FS9. Only for FSX and later
Is it possible to smoothing the edges of the ground polys?
I am not sure what you mean but the best place to get help for this will be on the support forum at www.fsdeveloper.com
Thank You, I will look after it.
The original ground poly texture merging edges are more smooth, when for example I creating one in ADE.
Using V 00.00.5899 for FS9 I create the polygon and choose any fill texture from the list but in sim it is just white so the texture color is missing.
I do not recognize that version number. I have sent you an email
My mistake.
Version number is App: 01.66.5555.24351
Engine: 04.67.5554.26231
I can cover that poly with objects to hide it but would be nice if it could just be a dark color.
My big mistake, I forgot to include the bmp file in the texture folder.I was just loading the scenery produced by ADE into existing scenery folder. Sorry but all is good.
The ability to select multiple items at once for group modification would be sweet. But love your program!