Adding Library Object Information to ADE
ADE needs to know about library objects before it can place them in the display. This tutorial shows how to add this information
Open the Library Object Manager
Adding Library Objects from a File
Library Objects are stored in Bgl files. You need to find the file you want to add. You can also add objects from all the files in a folder (see Adding Library Objects from a Folder below).
Click the Add File button. Alternatively use Ctrl+A from the keyboard or Tools > Add Single File from the menu.
After a few moments ADE will open a dialog to tell you if it found any objects. In this case there are 146 objects in the file and none are in the database. ADE only adds objects it does not know about. So this message may tell you that all or some of the objects are already present. You may also get a message telling you that ADE could not find any usable objects (see Adding Library Objects from a Folder below).
Click the OK button to process the file.
- The library will now appear in the library drop down list.
- The objects themselves will be listed here. The names will probably not be very helpful. FS9 libraries do not contain names. However you can edit these if you wish.
- It is unlikely that ADE will have a thumbnail for the objects but there are a number of ways to add these.
- Be sure to click the Save button otherwise ADE may not remember the objects you added.
Placing the New Library Objects
Adding Library Objects from a Folder
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