How do I Lock Objects in the Display?
Sometimes it is useful to be able to stop objects being accidentally moved in the ADE display. Locking is easy to do but first let's look at the Lock Status of an object
All objects in the ADE display have a Lock Status. Some types of object can be edited by the user and others are not editable. The easiest way to tell is via the Tool Tip. A yellow background indicates an element that is not locked in any way. You can move, delete, and edit this element as you wish. Elements with this status are compiled into the bgl file. This is a lock status of None
A purple background indicates that this is a stock element. It can usually be edited but not deleted. Elements with this status are compiled into the .bgl file. You will see this mainly with navaids and ILS Localizers. It may also appear with some scenery objects This is a lock status of Stock Locked
A green background indicates the element is not part of the airport and is shown in ADE for information purposes. Such elements cannot be moved, deleted, or edited. In the case of scenery objects, the tool tip may also say that the object is display only. This means that ADE can show you where it is, but you cannot edit, move, or delete it. ADE won't compile these objects into the Bgl file. This is a lock status of Full Lock
Locking and Unlocking Objects
Locking Objects via the Property Dialog
Edit a Locked Object
You have the choice whether to allow editing of locked objects or not. Locking will always stop an object being dragged. It will also stop it being accidentally deleted. Try to delete a locked object and you will see a warning and the object won't be deleted. However you still might want to edit the properties of the object. Open the Options Dialog by using the Settings Menu and then Options.
On the General Tab is a checkbox called Locking Disables Editing. If this is checked then you will not be able to edit locked objects. This applies to all locked objects. You can't decide whether to allow editing on an object by object basis. It is checked in this case so if I try to edit a locked object I should not be able to
Locking/Unlocking Groups of Objects
This lets me lock all the aprons and so on. Locking, for example. Aprons will lock all the aprons at the airport. You can easily try this. It is just a group lock so you could select an apron and individually unlock it again. Now all the aprons will be locked except the one you just unlocked. Finally you can unlock the same groups vie the Unlock Menu
If you click the Aprons option then all aprons that are locked will be unlocked. Aprons that are already unlocked are left alone. The end result is that all aprons will now be unlocked.