How do I Change the Airport Altitude?
Changing the altitude of a stock airport requires a bit of work. Just changing the value in airport properties will not work. This is because any altitude change must be read before the stock airport records. This is the opposite of the usual order where the last loaded file is the one that counts. So to change the altitude of a stock airport we need to create a small bgl file that loads before anything else. This is often called a pre-load stub. ADE can make this easy and will also update any airport elements that have altitudes that should be changed.
Set the new altitude
Set new altitude for user defined airports
If you need to change the altitude for an airport that is not a stock airport then you can do it via a stub but that is not necessary and in this case you can change the altitude in the Airport Properties directly. However if you wish to create a stub then
- Check Create Stub
- and click the change button.
Revised altitude in the Title Bar
The stub bgl file
- When you compile the airport the stub bgl file will be created in ...\Scenery\World\Scenery\
- The file will be named for the airport and will contain _ALT in the name.