Recent Updates
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Updated on: Feb 10, 2023
Release Notes 1.70.6042
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Release Notes 1.70.6036
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
File Priority Analyzer (1.70)
The File Priority Analyzer (FPA) is similar to the Simple Airport Scanner. However it is integral to ADE and deals with a single airport at a time. In addition to identifying the loading order of bgl files containing the airport it also looks for files that do not contain an airport but do contain scenery objects that are located within and close to the airport. It also provides tools to rename , delete or disable files. Disabling is useful if you are trying to find out what file is causing problems in the display.
File priority is about the order in which files are loaded by FS and therefore what displays and what does not. This article covers loading priority: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199760-priority-matters and the file priority analyzer is intended to show the order for a given airport.
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Detailed Library Object Footprints (1.70)
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Release Notes 1.70.6029
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Remove a Stock Airport from the Sim?
Sometimes an airport is removed from service or closed and we want to remove it from the sim. Unfortunately we can't do that completely unless we modify stock airport files directly. This is a bad idea and we do not recommend doing this. We can get rid of everything however except for the IDENT in the scenery list which is not so bad.
NOTE that this needs to be done with a pure stock airport without any modifications
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Change the Airport IDENT?
Airports change their Idents (ICAO) in the real world so how can we change them in FS? Actually we can't Microsoft did not give us any way to change this. It is a critical key to the airport data so it is not changeable.
The first thing you should do is to open the stock airport in ADE and delete everything. This article explains how
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I display the Raw Data View for a single object? (ProKey) (1.66)
The Raw Data View has been available for some time if you have a ProKey. This provides a way to view and edit properties directly and see the effect on the source XML. This function is now available for single objects selected from a List or the Main Display simply by selection the desired object and using the Ctrl + Enter keys
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I know if the Caps Lock is On in the Property Dialog? (1.66)
It is sometimes helpful to know if the caps lock is on or not. This is especially true when creating or editing taxi signs but can also be useful if for other object properties.
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Conditional Compile (1.65 Requires ProKey)
Conditional compile is a simple mechanism to allow users to decide whether to compile all the different elements of a project (compile groups) or just some of them. Of course if all compile groups are unchecked then nothing will get compiled. So generally you need to compile each group at least once. To make things easier if you change something in a group (Add, Edit or Delete) then ADE will automatically check the group so that it gets compiled.
This function requires a ProKey. If you don't have a ProKey then the options will be greyed out and all groups will always be compiled
Manual Airport Design Editor Help