Recent Updates
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Updated on: Feb 10, 2023
How Do I Set the Correct Paths to FSX and the FSX SDK?
For ADE to work it is necessary to give it some information about the location of the Simulator and SDK (this applies to FSX and P3D versions 1 and 2. There is no path to set to the SDK for FS9)
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Loading ILS Approach - The Airport is Stock KHUT
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How Do I Set Folder Paths in ADE?
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Send You the ADE Log File?
Sometimes we ask for the ADE log to be sent to us. This helps us to understand what is going on inside ADE and to investigate problems. There is an automated process to send logs to us when ADE crashes but sometimes it may be necessary to send us a log manually. To find the log:
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Move an Airport (Requires ProKey)
Sometimes a stock airport may be misplaced in the simulator world. This tool allows you to move the airport to a new location. Moving an airport can be complicated and there are a lot of things to think about such as the terrain at the new location and the need to revise approach code. However moving the airport elements is quite simple
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Set Runway Lighting?
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
What is the ADE Issue Manager?
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Changing the Path for a User Model
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
How do I Add a Background Polygon to an Airport?
This applies to FSX and P3D only. Airport background polys are used to flatten the airport area, mask land class and exclude autogen
Manual Airport Design Editor Help -
Updated on: Feb 10, 2023
Custom Ground Lines and Polys
Manual Airport Design Editor Help