Help SiteRecent Updates

Recent Updates

  • Updated on: Feb 10, 2023

    What is this Section For?

    This section contains articles and other information about the next version of ADE.  Stuff in this section will be available only in the current beta.  Like all beta versions of software there is a risk of the program crashing or not working as expected.  These articles are therefore subject to change on a regular basis.  Sometimes they may refer to stuff that is in development and not yet available in the beta,

    When the beta functions are moved into production then these articles will be moved to the main help sections.

  • In most cases the layer number for a custom ground object is edited in the GP Editor, but in some cases it might be necessary or convenient to do this in ADE.

  • Taxi links can sometimes be difficult to accurately select or see.  You can change the width of the line that ADE uses to display a link very easily

  • Updated on: Feb 10, 2023

    How do I Add a Model (mdl) File to ADE?

    Most objects in ADE will come from Object Libraries.  However users sometimes want to add a model (mdl) file directly to ADE.  This is a good way to do things if you have a model that is specific to a particular location or you do not want to publish a library alongside your airport.   ADE supports using model files directly and they are compiled into the ADE Bgl file(s)

  • ADE ships with thumbnails for some of the common stock objects found in the different versions of the simulator.  However there are objects without thumbnails.  We have a couple of 'packs' that contain thumbnails to use with ADE.

    IMPORTANT These packs contain small thumbnail images.  They do not contain any objects, or bgl object libraries.  You do not get the objects when you download these packs, you get thumbnails that ADE can use to show you what a library object looks like.  Also please download the pack relevant to the version of the simulator you are using ADE for.  It will do no harm if you download and install the wrong one but thumbnails will only get used for objects that match so most will be wasted if you use the wrong pack and many objects in ADE will still not show a thumbnail.

  • Updated on: Feb 10, 2023

    What is the ProKey For?

    The Pro Key gives access to some advanced features in ADE.  For many users ADE will provide everything they need to create or enhance airports in both FS9 and FSX.  ADE has been designed to be a user friendly as possible and has a number of mechanisms that reduce the risk of creating an airport that will not compile or that does not work in the Simulator.  Some users will want more control like direct access to the XML code or the ability to move or rotate entire airports.  Pro Key will give access to these and more.

    New ProKey are usually added on a regular basis.  Those currently available include:

    • Move airport
    • Rotate airport
    • Edit properties directly ( Raw Data View allows editing of underlying XML)
    • Save fault finder options
    • Open last saved project when ADE starts
    • Custom hide airport objects
    • Nudge objects accurately into position with arrow keys
    • Specify the number of vertices to be used when creating elliptical helper shapes
    • Copy/Paste coordinates between objects
    • Re-size helper shapes using handles
    • Skip the compile of specific objects
    • Conditional compile of different object groups
    • Extended default settings for taxi links
    • Ignore layer constraints.  ADE draws objects above or below each other based on a set of drawing layers designed to match FS as close as possible.  Sometimes it is convenient for users to ignore these constraints while working on an airport

    The ProKey is not free and currently costs $9.99.  You can however download a trial version from here

     

  • If you want to change a stock airport location details such as state, city or name then it requires a little work.  Like the stock airport location any changes must be loaded before the stock airport.  Any changes in the modified bgl file created by ADE will not have any effect.  While there is no direct way to do this in ADE at the moment it can be done with a little trick

  • Updated on: Feb 10, 2023

    What Bgl Files can ADE Create?

    When you compile an airport with ADE one or more bgl files will get created.  What gets created depends on the target simulator version, your settings and the contents of the project.  There is a file naming convention that is used

  • Updated on: Feb 10, 2023

    How do I Add a Tower Viewpoint?

    The tower viewpoint is the position at an airport which is used when you set your location to the tower.  It is important to note that the tower viewpoint is separate from the 3D model that represents the tower.  Adding the model does not add a viewpoint.  Adding the viewpoint does not add a physical tower to the airport.  There can only be one tower viewpoint and an airport although you can have multiple physical control towers present.

     

  • Updated on: Feb 10, 2023

    How do I Pan the ADE Display?

    Panning the display is the action of moving the display contents from up, down, left or right.  This can be done via the keyboard or mouse